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REACH ENGINE, Signiant, and BOX help the NHL work from home.

By Jeff Kazanow on Mar 31, 2020 4:21:24 PM

Cloud-based workflows help producers and editors work with large video files from their homes.

With North Americans deep into their third week of quarantine as a result of the Coronavirus pandemic, many are looking for a welcome distraction from the stresses of the current times.

To help bring a sense of normalcy to their fans, the NHL has launched “NHL Pause Binge,” a campaign across NHL.com, the league’s YouTube channel, and its various social channels that curates a robust collection of some of the NHL’s greater pieces of video content from its rich history.

“Content, right now, is what people are yearning for and desiring and we really put a lot of effort into giving people a bit more of their fill of hockey,” says Steve Mayer, chief content officer for the NHL. “This has been quite an interesting time and we think we are putting out some pretty cool things and we’ll continue to do so all the way through the pause. We’re trying to provide people at home – who are going through some really difficult times – with joy and entertainment. We know they love the NHL and we’re trying to give them something they will enjoy.”

Topics: News work-from-home

Women’s World Cup Success is in the Spotlight

By Jeff Kazanow on Jul 10, 2019 6:39:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Techstyle Fashion Group. Next-level Ecommerce.

By Jeff Kazanow on Jul 9, 2019 6:45:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Fox Sports, the Women’s World Cup, and Another Reach Engine Score!

By Jeff Kazanow on Jun 10, 2019 6:51:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Esports Success With Youth Audiences

By Jeff Kazanow on Apr 3, 2019 6:54:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News
1 min read

Blizzard Entertainment Continues to Innovate

By Jeff Kazanow on Feb 25, 2019 7:29:00 PM

“From a content perspective, we are very excited about the new [features in the] Overwatch All-Access Pass product on Twitch and to be hosting our premium pre and post shows live this year.”

 

With the second season of the Overwatch League off and running, Blizzard Entertainment has debuted several technologies — both for the fan-viewing experience and in its broadcast infrastructure.

In addition to an enhanced Command Center feature in Overwatch League All-Access Pass on Twitch allowing viewers to watch games from any player’s first-person point of view, Blizzard is producing live pregame/halftime/postgame shows inside Blizzard Arena for all matches and will produce several Overwatch League (OWL) games in teams’ home cities for the first time. In addition, Blizzard has launched a new media-asset–management (MAM) system and revamped its OWL transmission scheme to allow customized domestic and international feeds.

Topics: News

Levels Beyond Awarded Project of the Year

By Jeff Kazanow on Nov 10, 2018 7:16:00 PM

The Colorado Technology Association honored the winners and finalists in its 18th annual APEX awards where Levels Beyond was awarded Project of the Year.

Topics: News
1 min read

Apex Award for Project of the Year — Reach Engine by Levels Beyond

By Jeff Kazanow on Nov 9, 2018 6:59:00 PM

DENVER, CO (Nov. 8, 2018) – Levels Beyond has been in the business of powering large media companies to do more with their video content for more than a decade, but this past summer brought a project unlike any other the Denver-based software company had previously tackled.

Topics: News
1 min read

Fox Sports, Cloud Workflows, Data Strategy for 2018 Fifa World Cup

By Jeff Kazanow on Aug 4, 2018 7:34:00 PM

“The Men’s World Cup is the single biggest event in sports. We had to edit [the footage] and get it back to Russia in minutes for playback in the studio show.”

 

As the dust settles on a stellar 2018 World Cup in Russia, Fox Sports has a chance to look back at the operations of the massive event. Many pieces of the production puzzle were important to make the telecasts of each game a success, but data management was of the utmost importance.

Fox Sports’ data-management team — Executive Director, Broadcast Data Network Infrastructure, Adam Hall; Executive Director, Post Production, Reed Kaufman; SVP, Production Operations, Dustin Myers; and Senior Director, Media Management, David Sobel — stopped by last week’s SVG Sports Content Management & Storage Forum to discuss the workflows deployed.

Topics: News
1 min read

Fox Sports Pulling Out All the Technology Stops for the Fifa World Cup

By Jeff Kazanow on May 22, 2018 7:23:00 PM

When it was announced that FOX Sports had paid $425 million for the 2018 and 2022 FIFA World Cup, questions circulated as to whether the network could get a return on the investment. It’s a huge gamble that remains unanswered, especially after Team USA’s Men’s team was eliminated in October by Trinidad and Tobago.

Topics: News

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