DENVER, CO (Nov. 8, 2018) – Levels Beyond has been in the business of powering large media companies to do more with their video content for more than a decade, but this past summer brought a project unlike any other the Denver-based software company had previously tackled.
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“The Men’s World Cup is the single biggest event in sports.”
Amazon Web Services, Telestream and Reach Engine collaborate in groundbreaking production of the world’s largest sporting event.
DENVER, CO (Sept. 12, 2018) – Major live sports event coverage will never be the same, at least not for Fox Sports following its unprecedented work with FIFA Men’s World Cup™ in Russia this summer.
“The Men’s World Cup is the single biggest event in sports,” said Dustin Myers, Fox Sports SVP of Production Operations, at a recent industry panel discussion in New York City. “We had to shoot live video in Russia, send it to Los Angeles to edit, and get it back to Russia in minutes for playback in the studio shows.”
To accomplish this technical feat, Fox Sports utilized a collective of innovative companies including Amazon Web Services (AWS), Telestream and Reach Engine by Levels Beyond to build an integrated solution that would allow the network to keep its entire post-production team at its L.A. media center during the month-long tournament. The intent was to avoid having to send a large number of editors and equipment to Russia, while still delivering the ultimate fan viewing experience in near real-time.
The solution streamed full-resolution video over unmanaged and direct Internet networks, using AWS cloud servers, while ingesting multiple camera feeds into the Reach Engine content management platform to tag video with metadata. This made assets easily organized and tracked for assignment to multiple editors working on simultaneous projects.
“The process of sending video from Russia to L.A. and back in edited form was seamless thanks to all the tech companies participating, and represents a giant leap in sharing live events with audiences halfway across the planet within moments of the action taking place,” said Levels Beyond CEO Art Raymond.
- 1.9 PB of content
- Nearly 2,000 live feeds
- 29,000 clips
- 22,600 assets
- 1,300 show elements
- 10 stadiums
- 32 sites
- 64 matches
- 3 media locations (Red Square, onsite operation at the IBC, postproduction in L.A.)
- 66 concurrent feeds at peak bursting into AWS
- 127 TB live processing concurrently
- 348 editors working remotely off the cloud
Reach Engine team members will be providing demonstrations at the AWS booth at the International Broadcasting Convention in Amsterdam, September 13-18, 2018.
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“The Men’s World Cup is the single biggest event in sports. We had to edit [the footage] and get it back to Russia in minutes for playback in the studio show.”
As the dust settles on a stellar 2018 World Cup in Russia, Fox Sports has a chance to look back at the operations of the massive event. Many pieces of the production puzzle were important to make the telecasts of each game a success, but data management was of the utmost importance.
Fox Sports’ data-management team — Executive Director, Broadcast Data Network Infrastructure, Adam Hall; Executive Director, Post Production, Reed Kaufman; SVP, Production Operations, Dustin Myers; and Senior Director, Media Management, David Sobel — stopped by last week’s SVG Sports Content Management & Storage Forum to discuss the workflows deployed.
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When it was announced that FOX Sports had paid $425 million for the 2018 and 2022 FIFA World Cup, questions circulated as to whether the network could get a return on the investment. It’s a huge gamble that remains unanswered, especially after Team USA’s Men’s team was eliminated in October by Trinidad and Tobago.
“The world’s leading sports league, major TV networks and studios are using these new tools.”
Three significant media operations are set to improve the cost of content operations.
Today Reach Engine, the platform created by Levels Beyond that enables businesses to share their content across multiple channels and reach more consumers on any device, is announcing three major updates in their platform for a new era of visualization and efficiency.
The makers of the Reach Engine platform leave their home of 8 years for more downtown real estate.
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“Leveraging the power of AI to enable our customers to be more efficient and ultimately more profitable is how we are working to deliver a customer experience that exceeds expectation.”
GrayMeta, a leading provider of professional media players and metadata solutions for content owners, and Levels Beyond, creators of the software platform Reach Engine which enables companies to create and curate video content in sync with media workflows, today announce that their services are fully integrated and able to deliver automated metadata extraction and creation. The partnership will enable content owners to adopt cutting-edge AI technology via GrayMeta Platform automation – quickly creating comprehensive, searchable insights for content within Reach Engine.
“This partnership creates valuable insights that can be used across workflows, and we are extremely excited to be able to deliver this level of intelligent data to our customers,” said Art Raymond, CEO of Levels Beyond. “Leveraging the power of AI to enable our customers to be more efficient and ultimately more profitable is how we are working to deliver a customer experience that exceeds expectation.”
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“Our combined solution allows customers to manage the complete video lifecycle from a single web-based platform”
Verizon Digital Media Services and Levels Beyond announced today a strategic partnership to go to market with a combined solution that consolidates and streamlines the workflows of broadcasters and OTT providers. The Reach Engine from Levels Beyond will power the MX: Orchestration feature within the Verizon Media Xperience Studio from Verizon Digital Media Services. The content intelligence that comes from managing assets within Reach Engine is the perfect complement to the Verizon Media Xperience Studio.
“Our combined solution allows customers to manage the complete video lifecycle from a single web-based platform,” said Ralf Jacob, president, Verizon Digital Media Services. “Our digital media platform already provides single-format media processing for the highest quality playback across devices and industry-leading content delivery. Now by incorporating Levels Beyond’s Reach Engine into the Verizon Media Xperience Studio, broadcasters can streamline asset management and metadata collection, and can easily orchestrate the creation of multiscreen applications, analytic aggregation, and ad and subscription models.”
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“With BlackPearl’s intelligent policy engine, Reach Engine brings balance and cost savings between primary, nearline and/or archive storage. Together, Spectra Logic and Levels Beyond provide end users both the software and hardware for a complete, multi-tiered storage solution.”
Levels Beyond, the new era for intelligent content, today announced that it has enhanced its Reach Engine platform to archive digital assets to the Spectra® BlackPearl® Converged Storage System. Levels Beyond leveraged the Java Software Development Kit to build a certified Spectra S3 plugin for its Reach Engine platform to significantly improve upon traditional storage management processes. The Spectra-certified solution delivers seamless workflows, minimizes file movements on production networks, and reduces network traffic. It provides intelligent, continuous management of massive amounts of content across multiple storage tiers, both on premise and in the cloud.
Reach Engine adds content intelligence to automated media workflows. Paired with BlackPearl, Reach Engine manages content lifecycles using business and media metadata. The integrated solution offers content creators and owners a hybrid solution, ensuring media is always accessible, whether within the edit suite or a direct-to-digital channel. BlackPearl is a next-generation converged storage system, and an ideal match for Reach Engine’s API-driven model. The fully integrated solution provides a modern approach to archive with native support for hybrid cloud and multi-site infrastructures.
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Denver-based Reach Engine gave FOX Sports visibility and access to their media during Super Bowl LI that they’ve never had for a remote event with so many different media sources. The project with FOX Sports to manage the Super Bowl media created a central location for ingest of files and then use of those files by producers and editors in both the FOX Sports truck in Houston and the Fox Sports facility in LA.