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3 min read

Moving Forward with the New Business-As-Usual

By Jeff Kazanow on Mar 23, 2020 11:46:54 AM

Change and adaptation have long been the hallmarks of not only Media & Entertainment, but all American and global industries. Even when external circumstances are at their most fluid—even when the challenges we face are totally unprecedented—the drum of business does beat on. It will, and it must. (Your words, not ours.)

Topics: Remote Access remote workforce reach engine
2 min read

REACH ENGINE Remote Access options for On-Premise Sites

By Jeff Kazanow on Mar 12, 2020 1:36:25 PM

Hello REACH ENGINE users,

Topics: Remote Access

Women’s World Cup Success is in the Spotlight

By Jeff Kazanow on Jul 10, 2019 6:39:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Techstyle Fashion Group. Next-level Ecommerce.

By Jeff Kazanow on Jul 9, 2019 6:45:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Fox Sports, the Women’s World Cup, and Another Reach Engine Score!

By Jeff Kazanow on Jun 10, 2019 6:51:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Esports Success With Youth Audiences

By Jeff Kazanow on Apr 3, 2019 6:54:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News
1 min read

Blizzard Entertainment Continues to Innovate

By Jeff Kazanow on Feb 25, 2019 7:29:00 PM

“From a content perspective, we are very excited about the new [features in the] Overwatch All-Access Pass product on Twitch and to be hosting our premium pre and post shows live this year.”

 

With the second season of the Overwatch League off and running, Blizzard Entertainment has debuted several technologies — both for the fan-viewing experience and in its broadcast infrastructure.

In addition to an enhanced Command Center feature in Overwatch League All-Access Pass on Twitch allowing viewers to watch games from any player’s first-person point of view, Blizzard is producing live pregame/halftime/postgame shows inside Blizzard Arena for all matches and will produce several Overwatch League (OWL) games in teams’ home cities for the first time. In addition, Blizzard has launched a new media-asset–management (MAM) system and revamped its OWL transmission scheme to allow customized domestic and international feeds.

Topics: News

Levels Beyond Awarded Project of the Year

By Jeff Kazanow on Nov 10, 2018 7:16:00 PM

The Colorado Technology Association honored the winners and finalists in its 18th annual APEX awards where Levels Beyond was awarded Project of the Year.

Topics: News
1 min read

Apex Award for Project of the Year — Reach Engine by Levels Beyond

By Jeff Kazanow on Nov 9, 2018 6:59:00 PM

DENVER, CO (Nov. 8, 2018) – Levels Beyond has been in the business of powering large media companies to do more with their video content for more than a decade, but this past summer brought a project unlike any other the Denver-based software company had previously tackled.

Topics: News
1 min read

Coverage of Fifa World Cup™ a Game Changer for Live Events...

By Jeff Kazanow on Sep 12, 2018 7:02:00 PM

“The Men’s World Cup is the single biggest event in sports.”

 

Amazon Web Services, Telestream and Reach Engine collaborate in groundbreaking production of the world’s largest sporting event.

DENVER, CO (Sept. 12, 2018) – Major live sports event coverage will never be the same, at least not for Fox Sports following its unprecedented work with FIFA Men’s World Cup™ in Russia this summer.

“The Men’s World Cup is the single biggest event in sports,” said Dustin Myers, Fox Sports SVP of Production Operations, at a recent industry panel discussion in New York City. “We had to shoot live video in Russia, send it to Los Angeles to edit, and get it back to Russia in minutes for playback in the studio shows.”

To accomplish this technical feat, Fox Sports utilized a collective of innovative companies including Amazon Web Services (AWS), Telestream and Reach Engine by Levels Beyond to build an integrated solution that would allow the network to keep its entire post-production team at its L.A. media center during the month-long tournament. The intent was to avoid having to send a large number of editors and equipment to Russia, while still delivering the ultimate fan viewing experience in near real-time.

The solution streamed full-resolution video over unmanaged and direct Internet networks, using AWS cloud servers, while ingesting multiple camera feeds into the Reach Engine content management platform to tag video with metadata. This made assets easily organized and tracked for assignment to multiple editors working on simultaneous projects.   
  
“The process of sending video from Russia to L.A. and back in edited form was seamless thanks to all the tech companies participating, and represents a giant leap in sharing live events with audiences halfway across the planet within moments of the action taking place,” said Levels Beyond CEO Art Raymond.

Some Statistics:
  • 1.9 PB of content
  • Nearly 2,000 live feeds
  • 29,000 clips
  • 22,600 assets
  • 1,300 show elements
  • 10 stadiums
  • 32 sites
  • 64 matches
  • 3 media locations (Red Square, onsite operation at the IBC, postproduction in L.A.)
  • 66 concurrent feeds at peak bursting into AWS
  • 127 TB live processing concurrently
  • 348 editors working remotely off the cloud

Reach Engine team members will be providing demonstrations at the AWS booth at the International Broadcasting Convention in Amsterdam, September 13-18, 2018.

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