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Jeff Kazanow

Jeff Kazanow


Recent posts by Jeff Kazanow

1 min read

REACH ENGINE & AWS deliver Proxy-in-the-cloud for RAPID WFH Video Workflows

By Jeff Kazanow on Apr 2, 2020 9:01:01 AM

Remote workforce enablement for those working with documents, images, and online meetings is one thing. But those working with high-volume, high-throughput, VIDEO content are quickly learning that standard remote workforce infrastructure and dependence on VPNs will not cut it for transitioning creative production and video distribution environments to a work-at-home model. 

Topics: remote workforce reach engine work-from-home aws
1 min read

REACH ENGINE, Signiant, and BOX help the NHL work from home.

By Jeff Kazanow on Mar 31, 2020 4:21:24 PM

Cloud-based workflows help producers and editors work with large video files from their homes.

With North Americans deep into their third week of quarantine as a result of the Coronavirus pandemic, many are looking for a welcome distraction from the stresses of the current times.

To help bring a sense of normalcy to their fans, the NHL has launched “NHL Pause Binge,” a campaign across NHL.com, the league’s YouTube channel, and its various social channels that curates a robust collection of some of the NHL’s greater pieces of video content from its rich history.

“Content, right now, is what people are yearning for and desiring and we really put a lot of effort into giving people a bit more of their fill of hockey,” says Steve Mayer, chief content officer for the NHL. “This has been quite an interesting time and we think we are putting out some pretty cool things and we’ll continue to do so all the way through the pause. We’re trying to provide people at home – who are going through some really difficult times – with joy and entertainment. We know they love the NHL and we’re trying to give them something they will enjoy.”

Topics: News work-from-home
3 min read

Moving Forward with the New Business-As-Usual

By Jeff Kazanow on Mar 23, 2020 11:46:54 AM

Change and adaptation have long been the hallmarks of not only Media & Entertainment, but all American and global industries. Even when external circumstances are at their most fluid—even when the challenges we face are totally unprecedented—the drum of business does beat on. It will, and it must. (Your words, not ours.)

Topics: Remote Access remote workforce reach engine
2 min read

REACH ENGINE Remote Access options for On-Premise Sites

By Jeff Kazanow on Mar 12, 2020 1:36:25 PM

Hello REACH ENGINE users,

Topics: Remote Access

Women’s World Cup Success is in the Spotlight

By Jeff Kazanow on Jul 10, 2019 6:39:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Techstyle Fashion Group. Next-level Ecommerce.

By Jeff Kazanow on Jul 9, 2019 6:45:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Fox Sports, the Women’s World Cup, and Another Reach Engine Score!

By Jeff Kazanow on Jun 10, 2019 6:51:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Esports Success With Youth Audiences

By Jeff Kazanow on Apr 3, 2019 6:54:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News
1 min read

Blizzard Entertainment Continues to Innovate

By Jeff Kazanow on Feb 25, 2019 7:29:00 PM

“From a content perspective, we are very excited about the new [features in the] Overwatch All-Access Pass product on Twitch and to be hosting our premium pre and post shows live this year.”

 

With the second season of the Overwatch League off and running, Blizzard Entertainment has debuted several technologies — both for the fan-viewing experience and in its broadcast infrastructure.

In addition to an enhanced Command Center feature in Overwatch League All-Access Pass on Twitch allowing viewers to watch games from any player’s first-person point of view, Blizzard is producing live pregame/halftime/postgame shows inside Blizzard Arena for all matches and will produce several Overwatch League (OWL) games in teams’ home cities for the first time. In addition, Blizzard has launched a new media-asset–management (MAM) system and revamped its OWL transmission scheme to allow customized domestic and international feeds.

Topics: News

Levels Beyond Awarded Project of the Year

By Jeff Kazanow on Nov 10, 2018 7:16:00 PM

The Colorado Technology Association honored the winners and finalists in its 18th annual APEX awards where Levels Beyond was awarded Project of the Year.

Topics: News

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