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1 min read

REACH ENGINE & AWS deliver Proxy-in-the-cloud for RAPID WFH Video Workflows

By Jeff Kazanow on Apr 2, 2020 9:01:01 AM

Remote workforce enablement for those working with documents, images, and online meetings is one thing. But those working with high-volume, high-throughput, VIDEO content are quickly learning that standard remote workforce infrastructure and dependence on VPNs will not cut it for transitioning creative production and video distribution environments to a work-at-home model. 

1 min read

REACH ENGINE, Signiant, and BOX help the NHL work from home.

By Jeff Kazanow on Mar 31, 2020 4:21:24 PM

Cloud-based workflows help producers and editors work with large video files from their homes.

With North Americans deep into their third week of quarantine as a result of the Coronavirus pandemic, many are looking for a welcome distraction from the stresses of the current times.

To help bring a sense of normalcy to their fans, the NHL has launched “NHL Pause Binge,” a campaign across NHL.com, the league’s YouTube channel, and its various social channels that curates a robust collection of some of the NHL’s greater pieces of video content from its rich history.

“Content, right now, is what people are yearning for and desiring and we really put a lot of effort into giving people a bit more of their fill of hockey,” says Steve Mayer, chief content officer for the NHL. “This has been quite an interesting time and we think we are putting out some pretty cool things and we’ll continue to do so all the way through the pause. We’re trying to provide people at home – who are going through some really difficult times – with joy and entertainment. We know they love the NHL and we’re trying to give them something they will enjoy.”

3 min read

Moving Forward with the New Business-As-Usual

By Jeff Kazanow on Mar 23, 2020 11:46:54 AM

Change and adaptation have long been the hallmarks of not only Media & Entertainment, but all American and global industries. Even when external circumstances are at their most fluid—even when the challenges we face are totally unprecedented—the drum of business does beat on. It will, and it must. (Your words, not ours.)

2 min read

REACH ENGINE Remote Access options for On-Premise Sites

By Jeff Kazanow on Mar 12, 2020 1:36:25 PM

Hello REACH ENGINE users,

Topics: Remote Access

Women’s World Cup Success is in the Spotlight

By Jeff Kazanow on Jul 10, 2019 6:39:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Techstyle Fashion Group. Next-level Ecommerce.

By Jeff Kazanow on Jul 9, 2019 6:45:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Fox Sports, the Women’s World Cup, and Another Reach Engine Score!

By Jeff Kazanow on Jun 10, 2019 6:51:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News

Esports Success With Youth Audiences

By Jeff Kazanow on Apr 3, 2019 6:54:00 PM

With the global esports audience projected to reach 453 million and generate revenue of 1.1 billion this year, the esports phenomenon, is rapidly redefining the rules of youth audience engagement, and reshaping the future of fandom across all sports.

Topics: News
1 min read

Blizzard Entertainment Continues to Innovate

By Jeff Kazanow on Feb 25, 2019 7:29:00 PM

“From a content perspective, we are very excited about the new [features in the] Overwatch All-Access Pass product on Twitch and to be hosting our premium pre and post shows live this year.”

 

With the second season of the Overwatch League off and running, Blizzard Entertainment has debuted several technologies — both for the fan-viewing experience and in its broadcast infrastructure.

In addition to an enhanced Command Center feature in Overwatch League All-Access Pass on Twitch allowing viewers to watch games from any player’s first-person point of view, Blizzard is producing live pregame/halftime/postgame shows inside Blizzard Arena for all matches and will produce several Overwatch League (OWL) games in teams’ home cities for the first time. In addition, Blizzard has launched a new media-asset–management (MAM) system and revamped its OWL transmission scheme to allow customized domestic and international feeds.

Topics: News

Levels Beyond Awarded Project of the Year

By Jeff Kazanow on Nov 10, 2018 7:16:00 PM

The Colorado Technology Association honored the winners and finalists in its 18th annual APEX awards where Levels Beyond was awarded Project of the Year.

Topics: News
1 min read

Apex Award for Project of the Year — Reach Engine by Levels Beyond

By Jeff Kazanow on Nov 9, 2018 6:59:00 PM

DENVER, CO (Nov. 8, 2018) – Levels Beyond has been in the business of powering large media companies to do more with their video content for more than a decade, but this past summer brought a project unlike any other the Denver-based software company had previously tackled.

Topics: News
1 min read

Coverage of Fifa World Cup™ a Game Changer for Live Events...

By Jeff Kazanow on Sep 12, 2018 7:02:00 PM

“The Men’s World Cup is the single biggest event in sports.”

 

Amazon Web Services, Telestream and Reach Engine collaborate in groundbreaking production of the world’s largest sporting event.

DENVER, CO (Sept. 12, 2018) – Major live sports event coverage will never be the same, at least not for Fox Sports following its unprecedented work with FIFA Men’s World Cup™ in Russia this summer.

“The Men’s World Cup is the single biggest event in sports,” said Dustin Myers, Fox Sports SVP of Production Operations, at a recent industry panel discussion in New York City. “We had to shoot live video in Russia, send it to Los Angeles to edit, and get it back to Russia in minutes for playback in the studio shows.”

To accomplish this technical feat, Fox Sports utilized a collective of innovative companies including Amazon Web Services (AWS), Telestream and Reach Engine by Levels Beyond to build an integrated solution that would allow the network to keep its entire post-production team at its L.A. media center during the month-long tournament. The intent was to avoid having to send a large number of editors and equipment to Russia, while still delivering the ultimate fan viewing experience in near real-time.

The solution streamed full-resolution video over unmanaged and direct Internet networks, using AWS cloud servers, while ingesting multiple camera feeds into the Reach Engine content management platform to tag video with metadata. This made assets easily organized and tracked for assignment to multiple editors working on simultaneous projects.   
  
“The process of sending video from Russia to L.A. and back in edited form was seamless thanks to all the tech companies participating, and represents a giant leap in sharing live events with audiences halfway across the planet within moments of the action taking place,” said Levels Beyond CEO Art Raymond.

Some Statistics:
  • 1.9 PB of content
  • Nearly 2,000 live feeds
  • 29,000 clips
  • 22,600 assets
  • 1,300 show elements
  • 10 stadiums
  • 32 sites
  • 64 matches
  • 3 media locations (Red Square, onsite operation at the IBC, postproduction in L.A.)
  • 66 concurrent feeds at peak bursting into AWS
  • 127 TB live processing concurrently
  • 348 editors working remotely off the cloud

Reach Engine team members will be providing demonstrations at the AWS booth at the International Broadcasting Convention in Amsterdam, September 13-18, 2018.

1 min read

Fox Sports, Cloud Workflows, Data Strategy for 2018 Fifa World Cup

By Jeff Kazanow on Aug 4, 2018 7:34:00 PM

“The Men’s World Cup is the single biggest event in sports. We had to edit [the footage] and get it back to Russia in minutes for playback in the studio show.”

 

As the dust settles on a stellar 2018 World Cup in Russia, Fox Sports has a chance to look back at the operations of the massive event. Many pieces of the production puzzle were important to make the telecasts of each game a success, but data management was of the utmost importance.

Fox Sports’ data-management team — Executive Director, Broadcast Data Network Infrastructure, Adam Hall; Executive Director, Post Production, Reed Kaufman; SVP, Production Operations, Dustin Myers; and Senior Director, Media Management, David Sobel — stopped by last week’s SVG Sports Content Management & Storage Forum to discuss the workflows deployed.

Topics: News
1 min read

Fox Sports Pulling Out All the Technology Stops for the Fifa World Cup

By Jeff Kazanow on May 22, 2018 7:23:00 PM

When it was announced that FOX Sports had paid $425 million for the 2018 and 2022 FIFA World Cup, questions circulated as to whether the network could get a return on the investment. It’s a huge gamble that remains unanswered, especially after Team USA’s Men’s team was eliminated in October by Trinidad and Tobago.

Topics: News

Breakthroughs for Reach Engine Ahead of Nab 2018

By Jeff Kazanow on Feb 22, 2018 7:08:00 PM

“The world’s leading sports league, major TV networks and studios are using these new tools.”

 

Three significant media operations are set to improve the cost of content operations.

Today Reach Engine, the platform created by Levels Beyond that enables businesses to share their content across multiple channels and reach more consumers on any device, is announcing three major updates in their platform for a new era of visualization and efficiency.

Topics: News

Levels Beyond Trades Longtime Rino Location for Downtown Denver

By Jeff Kazanow on Feb 21, 2018 7:10:00 PM

The makers of the Reach Engine platform leave their home of 8 years for more downtown real estate.

Topics: News
1 min read

Graymeta Partners With Levels Beyond to deliver AI to Media Workflows

By Jeff Kazanow on Sep 20, 2017 7:18:00 PM

“Leveraging the power of AI to enable our customers to be more efficient and ultimately more profitable is how we are working to deliver a customer experience that exceeds expectation.”

 

GrayMeta, a leading provider of professional media players and metadata solutions for content owners, and Levels Beyond, creators of the software platform Reach Engine which enables companies to create and curate video content in sync with media workflows, today announce that their services are fully integrated and able to deliver automated metadata extraction and creation. The partnership will enable content owners to adopt cutting-edge AI technology via GrayMeta Platform automation – quickly creating comprehensive, searchable insights for content within Reach Engine.

“This partnership creates valuable insights that can be used across workflows, and we are extremely excited to be able to deliver this level of intelligent data to our customers,” said Art Raymond, CEO of Levels Beyond. “Leveraging the power of AI to enable our customers to be more efficient and ultimately more profitable is how we are working to deliver a customer experience that exceeds expectation.”

Topics: News
1 min read

Vdms and Levels Beyond Strategic Partnership

By Jeff Kazanow on Apr 25, 2017 7:42:00 PM

“Our combined solution allows customers to manage the complete video lifecycle from a single web-based platform”

 

Verizon Digital Media Services and Levels Beyond announced today a strategic partnership to go to market with a combined solution that consolidates and streamlines the workflows of broadcasters and OTT providers. The Reach Engine from Levels Beyond will power the MX: Orchestration feature within the Verizon Media Xperience Studio from Verizon Digital Media Services. The content intelligence that comes from managing assets within Reach Engine is the perfect complement to the Verizon Media Xperience Studio.

“Our combined solution allows customers to manage the complete video lifecycle from a single web-based platform,” said Ralf Jacob, president, Verizon Digital Media Services. “Our digital media platform already provides single-format media processing for the highest quality playback across devices and industry-leading content delivery. Now by incorporating Levels Beyond’s Reach Engine into the Verizon Media Xperience Studio, broadcasters can streamline asset management and metadata collection, and can easily orchestrate the creation of multiscreen applications, analytic aggregation, and ad and subscription models.”

Topics: News
1 min read

Reach Engine Archives Assets to Blackpearl

By Jeff Kazanow on Apr 25, 2017 7:38:00 PM

“With BlackPearl’s intelligent policy engine, Reach Engine brings balance and cost savings between primary, nearline and/or archive storage. Together, Spectra Logic and Levels Beyond provide end users both the software and hardware for a complete, multi-tiered storage solution.”

 

Levels Beyond, the new era for intelligent content, today announced that it has enhanced its Reach Engine platform to archive digital assets to the Spectra® BlackPearl® Converged Storage System. Levels Beyond leveraged the Java Software Development Kit to build a certified Spectra S3 plugin for its Reach Engine platform to significantly improve upon traditional storage management processes. The Spectra-certified solution delivers seamless workflows, minimizes file movements on production networks, and reduces network traffic. It provides intelligent, continuous management of massive amounts of content across multiple storage tiers, both on premise and in the cloud.

Reach Engine adds content intelligence to automated media workflows. Paired with BlackPearl, Reach Engine manages content lifecycles using business and media metadata. The integrated solution offers content creators and owners a hybrid solution, ensuring media is always accessible, whether within the edit suite or a direct-to-digital channel. BlackPearl is a next-generation converged storage system, and an ideal match for Reach Engine’s API-driven model. The fully integrated solution provides a modern approach to archive with native support for hybrid cloud and multi-site infrastructures.

Topics: News
1 min read

Fox Sports and Multi-Site Media Coverage Powered by Reach Engine

By Jeff Kazanow on Feb 14, 2017 7:13:00 PM

Denver-based Reach Engine gave FOX Sports visibility and access to their media during Super Bowl LI that they’ve never had for a remote event with so many different media sources. The project with FOX Sports to manage the Super Bowl media created a central location for ingest of files and then use of those files by producers and editors in both the FOX Sports truck in Houston and the Fox Sports facility in LA.

Topics: News

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